![]() The abilities (which operate on a cooldown system) range from unlocking new weapons such as a rocket launcher to having the ability to project a shield bubble that temporarily makes you impervious to enemy fire. Although the presence of these cards feels quite egregious in the multiplayer mode, the system feels a lot more at home within the confines of the campaign and feels akin to picking a traditional loadout for your character. The campaign uses the same upgrade system as the multiplayer mode which comprises of unlocking and crafting Star Cards which provide Iden with new abilities. Combat is explosive, fast paced and satisfying, although, I did feel the stealth takedowns felt a bit lacklustre to execute. The mission is pretty standard fare and primarily consists of taking out enemies with weapons you pick up along the way, stealth takedowns and your droid’s ability to shock enemies. Once she’s been freed, you then assume the role of Iden and must work your way through the ship to where the data is being held. As the droid, you travel through the halls and ventilation system of the ship in search of Iden with the ability to incapacitate any enemies you encounter by channeling the late Emperor Palpatine and delivering an electrical shock. ![]() In order to do this, you take control of her floating droid buddy she’s snuck on board. But before she can complete her mission, she needs to break out of the cell she’s being held in. Unbeknownst to the Rebels, Iden has intentionally been captured so that she can access and delete valuable intel the Rebel Alliance has acquired concerning the Empire’s whereabouts and their plans for the future. With the impending downfall of the Empire imminent, the soldier questioning her is so arrogant and smug in his approach you could almost confuse him for one of the Empire’s own. When we’re first introduced to Iden, she’s just been captured by the Rebel forces and is being interrogated for information aboard one of their ships. If you do not want to have any minor plot points spoiled I advise you to stop reading now, otherwise, here’s a breakdown of what my playthrough entailed. It’s an interesting approach that harkens back to previous Star Wars games such as TIE Fighter, in which you got to go behind enemy lines to see the inner workings of the Empire. Robillard says the reason they decided to explore the Empire’s perspective after the fallout of the events of Return of the Jedi was because, “You saw Rebels celebrating on Endor, celebrating on Coruscant, but what was it like for the other side? They just got totally defeated, their Emperor’s dead, their forces are shattered – we wanted to show what it’s like being an Imperialist trooper in that context”. However, the lack of exposition as to what exactly this contingency entails strongly implies the Emperor’s final wishes may not necessarily have the Empire’s best interests at heart. ![]() Their first step to getting revenge begins with implementing ‘Operation: Cinder’ – a cryptic contingency plan devised by the Emperor (in the event of his death) to ensure the Rebel’s celebrations are cut short. After witnessing the destruction of the second Death Star and learning of the death of Emperor Palpatine, Iden and what’s left of the Galactic Empire are hell bent on hunting down the Rebels responsible for the capitulation of their once dominant dictatorship. In it, you play as the brand new character Iden Versio, the leader of an Imperial Special Forces group called the Inferno Squad. With Motive studios leading the development of the campaign, this week I had the opportunity to speak to Motive studio producer David Robillard while also getting to play the campaign’s first three chapters. The events of the campaign take place at the tail end of Return of the Jedi and finish with the events leading up to The Force Awakens – essentially bridging the gap between the original trilogy and the new Star Wars era. Thankfully, EA DICE have listened to the fans and Battlefront II will be including a story-driven single-player campaign. Despite the 2015 reboot of the Battlefront series being an incredible display of impeccable sound and visual design, fans (including myself) bemoaned the fact that there was no single-player campaign.
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