It’s a very different sort of game to Space Punks. MMORPG: We just played a bit of Shadow Warrior 3 today. MMORPG: Are we expecting that flood of players to break the game?īartek: I think there is always a possibility that someone will break some things to be frank. People came into that with different expectations than the open beta. You needed to get access via the pack or from an event. The other significant difference is that closed beta was kind of exclusive. These are the people that stick with us through the closed beta. I think that is important because we kind of know what our core fan base feel and how they play. Everybody that has been playing so far has bought into the idea?īartek: Yes. MMORPG: I suppose that also it gives you an opportunity to get a wide variety of player types into the game. There are a number of other things we want to get feedback on but scale is one of a few main points. We want to test out if our new crafting systems work as intended, for example, and if the feedback is positive. MMORPG: Is this large-scale testing going to be the focus of the next testing round?īartek: It will be one of the points, but we also want to do you know and check if our gameplay system is enjoyable. We’re looking forward to testing the old and newer stuff on a much larger group of players too. I think everybody in the team is especially excited as the closed beta test went better than we anticipated. Are the team excited for what is coming?īartek: Yes, we’re super excited. MMORPG: Thanks for taking the time to talk to us today, Space Punks Open Beta is almost here. We took some of that time to talk to Space Punks Lead Game Designer Bartek Schweiger about the upcoming open beta. There is just about enough time to clear some time in your calendar and check out the Open Beta trailer to see what’s in store. It’s up to a range of outlandish characters to pick up their weapons, fling themselves into the abyss, and see if they can shoot their way to a fortune in this upcoming title from Flying Wild Hog and Jagex. Thrusting players into the far reaches of outer space, you’ll find there’s gold in that there subspace void. An open beta is planned for this winter, with the full free-to-play experience launching sometimes in 2022 along with the console versions.If you haven’t already picked up a pre-order pack for this free-to-play game or simply haven't heard of it yet, you can check out the trailer below to get an idea of what’s coming in this cartoon dungeon crawler. Space Punks is now available as a paid early access, exclusively on the Epic Game Store. MP1st: What’s the target performance and resolution for next-gen consoles?ĭawid Romanowski: Current work is still focused on last gen, as we plan to support it fully. While the team isn’t quite ready to talk about specifications of the performance of Space Punks on console’s, Dawid did reveal that the team would not settle for anything less than 60fps on both the PS5 and Xbox Series. We are currently starting to work on them (consoles,) we want to start with the Epic Store, we want to start with PC, but we want to have at one point you know the crossplay, basically the same version between PC and consoles. MP1st: We know the console version coming out next year, how does that work on the development side things? Is it that you are focused on the PC version and will later port it, or are they being worked on at the same time and as early access gets updated so do the console versions, eventually leading to that 1.0 release?īartek Schweiger: It will be more like the second case. MP1st: With early access being for PC only, does this mean that current development is solely focused on that version, or are all platforms being developed at the same time?ĭawid Romanowski: Consoles are already being worked on □ That’s the reason why we’re so confident in saying we’ll release on all platforms in 2022. Both studio staff confirmed that while the game is currently only available as early access on, its console counterpart is already being worked on during this phase, with Dawid adding that they feel confident that it will release in 2022 for consoles. Speaking to MP1st during a recent press event, Lead Programmer Dawid Romanowski, and Design Lead Bartek Schweiger gave us a bit of insight into the console development of Space Punks. With Space Punks confirmed for a console release in 2022, it looks like Flying Wild Hog is going to make sure it runs as smooth as it can on next-gen (PS5, Xbox Series) at least in terms of frame rates.
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